Lights
Point
View > Lights
A Point light source, when placed in a perpendicular plane to an object, will illuminate that surface only, casting parallel faces into shadow.
In the illustrations below, the Point light source has been placed within the scene to cast its influence over the scene's focal point.
A Point light source is placed in a position so that the object is illuminated where its face intersects with the radius of influence.
Point Light
Worked Example
- This section uses a single drawing to demonstrate the various elements of Light Sources. This drawing can be downloaded here.
- The Layers and Materials for the parts in the drawing are pre-formatted and saved within the drawing. Double-click onto a part to examine its material properties.
- A Block of the part is stored in the Blocks palette and can be dragged into the editor should you wish to experiment with multiple parts.
- All rendering in the examples in this section is done using Draft Render > Visualize > Realistic, however any Visualize rendering style is suitable for the examples in this section.
See Also